#include "game.h"
#include <bits/stdc++.h>
using namespace std;
typedef long long ll;
set<ll> all , used;
void initialize(int n) {
for(ll i = 0; i < n; i++) all.insert(i);
}
int hasEdge(int u, int v) {
used.insert(u); used.insert(v);
if(all.size() > 1 && (used.find(u) != used.end() || used.find(v) != used.end())){
all.erase(u); all.erase(v);
return 1;
}
else return 0;
}
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