#include <bits/stdc++.h>
using namespace std;
struct Ball
{
double x, r;
};
int n;
vector<Ball> balls;
double sq(double a)
{
return a * a;
}
double dist(Ball a, Ball b)
{
return sqrt(sq(a.x - b.x) + sq(a.r - b.r));
}
double expected_r(Ball a, double x)
{
return sq(x - a.x) / (4 * a.r);
}
void clean_balls(double x)
{
while (balls.size() >= 2 &&
expected_r(*(balls.end() - 1), x) >= expected_r(*(balls.end() - 2), x))
{
balls.pop_back();
}
}
double get_r(double x, double max_r)
{
clean_balls(x);
if (balls.empty()) return max_r;
return min(max_r, expected_r(balls.back(), x));
}
int main()
{
ios_base::sync_with_stdio(0);
cin.tie(0);
cout << fixed << setprecision(3);
cin >> n;
for (int i = 0; i < n; i++)
{
double x, max_r;
cin >> x >> max_r;
double r = get_r(x, max_r);
cout << r << "\n";
balls.push_back(Ball{x, r});
}
}
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