#include <vector>
#include <algorithm>
#include <iostream>
#include <climits>
using namespace std;
struct SegTree {
int n;
vector<int> tree;
void init(const vector<int>& data) {
n = data.size();
tree.assign(2 * n, 0);
for (int i = 0; i < n; i++) tree[n + i] = data[i];
for (int i = n - 1; i > 0; i--) tree[i] = max(tree[2 * i], tree[2 * i + 1]);
}
int query(int l, int r) {
int res = -1;
for (l += n, r += n; l <= r; l /= 2, r /= 2) {
if (l % 2 == 1) res = max(res, tree[l++]);
if (r % 2 == 0) res = max(res, tree[r--]);
}
return res;
}
};
void initialize(std::vector<int> T, std::vector<int> H);
bool can_reach(int L, int R, int S, int D);
static int global_max_reachable_T = -1;
static SegTree st;
void initialize(std::vector<int> T, std::vector<int> H) {
int N = T.size();
int M = H.size();
int min_H = 2000000000;
for (int h : H) {
if (h < min_H) min_H = h;
}
global_max_reachable_T = -1;
for (int i = 0; i < N; i++) {
if (T[i] <= min_H) {
break;
}
if (T[i] > global_max_reachable_T) {
global_max_reachable_T = T[i];
}
}
st.init(H);
}
bool can_reach(int L, int R, int S, int D) {
if (S > D) std::swap(S, D);
int path_obstacle = st.query(S, D);
return global_max_reachable_T > path_obstacle;
}
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