#include "game.h"
#include<bits/stdc++.h>
using namespace std;
int root[1505], sz[1505], paridx[1505], num[1505], cc = 0;
void initialize(int n) {
for(int i = 0; i <= n; i++){
root[i] = i; sz[i] = 1;
}
}
int getroot(int u)
{
if(root[u] == u) return u;
else return getroot(root[u]);
}
bool unite(int u, int v)
{
u = getroot(u); v = getroot(v);
if(u == v) return 0;
if(sz[u] < sz[v]) swap(u, v);
paridx[v] = ++cc; num[cc] = sz[u] * sz[v];
root[v] = u; sz[u] += sz[v];
return 1;
}
int hasEdge(int u, int v) {
unite(u, v);
int target = 0;
while(u != v){
if(sz[u] > sz[v]) swap(u, v);
target = max(target, paridx[u]); u = root[u];
}
if(--num[target] == 0) return 1;
else return 0;
}
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