/*
_ __ __ __ ____ ___ _ __
| | /| / / ___ _ / /_ ____ / / / __ \ ___ ___ / _ \ (_) ___ ____ ___ / /
| |/ |/ / / _ `// __// __/ / _ \ / /_/ / / _ \/ -_) / ___/ / / / -_)/ __// -_) /_/
|__/|__/ \_,_/ \__/ \__/ /_//_/ \____/ /_//_/\__/ /_/ /_/ \__/ \__/ \__/ (_)
*/
#pragma GCC optimize("O3")
#pragma GCC optimize ("unroll-loops")
// #pragma GCC target("avx2")
#include <bits/stdc++.h>
#define ll long long
#define ull unsigned ll
#define ld long double
#define all(v, l) v.begin() + l, v.end()
#define rall(v, l) v.rbegin(), v.rend() - l
#define pb push_back
#define rsz resize
#define fi first
#define se second
#define LMAX LLONG_MAX
#define LMIN LLONG_MIN
#define IMAX INT_MAX
#define IMIN INT_MIN
#define endl "\n"
#define newline cout << endl;
using namespace std;
// constants
// functions
int GCD(int A, int B);
int LCM(int A, int B);
int power(int base, int exponent);
// structs
struct dsu
{
vector <int> par;
void cleanse()
{
iota(all(par, 0), 0);
}
void prep(int n)
{
par.rsz(n);
cleanse();
}
int get(int v)
{
if (v == par[v])
{
return v;
}
return par[v] = get(par[v]);
}
void unite(int u, int v)
{
u = get(u), v = get(v);
if (u == v)
{
return;
}
par[u] = v;
}
};
struct graph
{
vector <vector <int> > g;
vector <int> used;
void cleanse()
{
fill(all(used, 0), -1);
}
void prep(int n)
{
g.rsz(n);
used.rsz(n);
cleanse();
}
void add(int u, int v)
{
g[u].pb(v);
}
bool DFS(int v, int c, int k)
{
if (!g[v].size())
{
if (c == k)
{
used[v] = k;
return true;
}
return false;
}
for (auto u : g[v])
{
if (used[u] == -1)
{
DFS(u, c + 1, k);
}
if (used[u] != c + 1)
{
return false;
}
}
used[v] = c;
return true;
}
};
// globals
// variables
int K, n, m;
// iterators
int i;
// notes
/*
My favorite anime is One Piece(obviously)
My oshi(Yes, I have an oshi, deal with it) is Kamil_Tsubaki
-stuff you should look for-
* int overflow, array bounds
* special cases (n=1?)
* do something instead of nothing and stay organized
* WRITE STUFF DOWN
* DON'T GET STUCK ON ONE APPROACH
continue - skip the rest in the loop
*/
void solve()
{
cin >> K >> n >> m;
vector <pair <char, pair <int, int> > > edges(m + 1);
for (i = 1; i <= m; i++)
{
cin >> edges[i].se.fi >> edges[i].fi >> edges[i].se.se;
}
dsu D;
D.prep(n + 1);
for (i = 1; i <= m; i++)
{
if (edges[i].fi == '=')
{
D.unite(edges[i].se.fi, edges[i].se.se);
}
}
graph G;
G.prep(n + 1);
for (i = 1; i <= m; i++)
{
if (edges[i].fi == '=')
{
continue;
}
if (edges[i].fi == '>')
{
swap(edges[i].se.fi, edges[i].se.se);
}
G.add(D.get(edges[i].se.fi), D.get(edges[i].se.se));
}
for (i = 1; i <= n; i++)
{
auto x = D.get(i);
if (G.used[x] == -1)
{
G.DFS(x, 1, K);
}
if (G.used[x] == -1)
{
cout << '?';
}
else
{
cout << 'K' << G.used[x];
}
newline
}
}
int main()
{
ios_base::sync_with_stdio(0);
cin.tie(0);
int t = 1;
// cin >> t;
while (t--)
{
solve();
}
}
int GCD(int A, int B)
{
if (!A)
{
return B;
}
return GCD(B % A, A);
}
int LCM(int A, int B)
{
return A * B / GCD(A, B);
}
int power(int base, int exponent)
{
int res = 1;
while (exponent)
{
if (exponent & 1)
{
res *= base;
}
base *= base;
exponent >>= 1;
}
return res;
}
/*
$$$$$$$$\ $$$$$$$$\
$$ _____|\____$$ |
$$ | $$ /
$$$$$\ $$ /
$$ __| $$ /
$$ | $$ /
$$$$$$$$\ $$$$$$$$\
\________|\________|
*/
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